AI Insights · Timothy · July 2022
Top 5 3D Anime Games on iOS in Brazil for Q2 2022
Explore the performance of the top 5 3D anime games on iOS in Brazil during Q2 2022, focusing on their weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 3D anime games on the iOS platform in Brazil showed varying performance metrics. Here’s a breakdown of their performance based on data from Sensor Tower.
Ni no Kuni: Cross Worlds, published by Netmarble Corporation, experienced a notable decline in weekly downloads from 37.9K in late May to just 2.3K by the end of June. Weekly revenue peaked at approximately $52.9K in early June but saw a downward trend, falling to around $17.4K by the end of the quarter. Active users also decreased steadily from 33.4K to 11.4K over the same period.
Genshin Impact by COGNOSPHERE PTE. LTD. maintained relatively stable weekly active users, ranging between 36.8K and 42.4K. The game’s weekly downloads fluctuated, peaking at 8K in late May and ending at 7.3K in late June. Revenue saw a significant spike to $57.1K at the end of May, followed by a decrease to $11.5K by the end of June.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. exhibited an increase in weekly active users, growing from 12.7K in late March to a peak of 24.1K by mid-June. Weekly downloads also saw a significant rise, reaching 5.3K in mid-June before dropping to 1.6K by the end of the quarter. Revenue peaked at $7.8K in late May but declined to around $1.7K by late June.
ONE PIECE Bounty Rush, another title from Bandai Namco Entertainment Inc., had a relatively stable performance in terms of active users, ranging from 3K to 4K throughout the quarter. Weekly downloads showed a peak of 3.3K in mid-April but stabilized around 1.3K by the end of June. Revenue remained modest, peaking at around $0.6K in early May and ending at $0.2K in late June.
Yu-Gi-Oh! Master Duel by KONAMI experienced a decline in active users, from 11.3K in late March to 9.5K by the end of June. Weekly downloads followed a similar trend, starting at 2.1K in late March and dropping to 0.9K by late June. Revenue was relatively low, peaking at $0.5K in early May and decreasing to $0.1K by the end of June.
For a more detailed analysis and further insights into the performance of these games, visit Sensor Tower.